PM3.02 - Game & Watch - Subaction - SpecialAirHi

| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | 38 | 39 | 40 | 41 |

Stats

IASA: 32
Hitboxes active: 1-29
Hitbox set 0 hits: 1
Subaction Index: 0x1e3

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:1-10

Set ID Dmg BKB KBG Angle Effect Sound SDI Mult Shieldstun Hitlag Targets
0 0 8 60 100 80 Normal Burn 1.25 5 5

Frames:11-20

Set ID Dmg BKB KBG Angle Effect Sound SDI Mult Shieldstun Hitlag Targets
0 0 6 60 80 80 Normal Burn 1.25 4 4

Frames:21-29

Set ID Dmg BKB KBG Angle Effect Sound SDI Mult Shieldstun Hitlag Targets
0 0 4 60 80 80 Normal Burn 1.25 3 4

Scripts

Main

  1. Goto(SpecialHi Main 0x26110)

GFX

  1. Goto(SpecialHi GFX 0x23df0)

SFX

  1. AsyncWait(1.0)
  2. SoundEffect1(4490)
  3. SyncWait(2.0)
  4. SoundEffectStop(4490)
  5. SyncWait(2.0)
  6. SoundEffect1(4489)
  7. SyncWait(2.0)
  8. SoundEffectStop(4489)

Other

  1. AsyncWait(8.0)
  2. Rumble { unk1: 13, unk2: 0 }